Post by tai on Feb 14, 2008 23:09:33 GMT -5
This thread will explore the various species of Allelvia, as well as provide some templates for other races that players may wish to act out. Of course, this compendium does not act as a rule for the RP; NPC aggressors may be enhanced as RPer's see accordingly, and of course I wish that the species confronted are not limited to those posted here (though I will probably attempt to keep up with any new additions and post their descriptions here, with the original creator's permission.
At this point I will concentrate on the monsters present only on Allelvia, should we emigrate to other frontiers (space, other planets) I will begin on templates for those locales as well.
With that said, let's begin!
Flame Gluttons
Large, bat-like creatures with enormous maws. Their only source of nutrition is fire and fossil fuels, and are therefore limited to mines, abandoned (but still operable) forges, areas with volcanic activity, and, theoretically, stars. Are extremely resistant to heat, such as that they have a natural immunity to lightsabers and blasters. However, all attempts to form armor from their pelts has failed because of their body cell's dependence on heat to remain resilient. In effect, wearing Flame Glutton armor would require you to carry around a high-power engine - within your body.
Are rarely seen away from suggested areas because of dependence on fire. However, particularly large specimens may stray due to their increased ability to last without fuel for limited intervals.
Range largely in size. Young Flame Gluttons may be the same size as common insects, but elder Flame Gluttons may have wingspans of 20-50 feet (100 feet in exceptional cases, even larger Star Flame Gluttons may be as large as starships).
Droid Rot
A sort of black fungus that grows rarely on droids or other metallic beings. Feeds on the iron, aluminum, and silicon within the circuitry. Usually, are merely a nuisance, but very rarely, an alternative strain develops that has the ability to control the robot it is attached to. If the fungus is successful enough, it will replace the droid and become a violent creature of it's own (but often the fungus prefers to keep the droid intact).
Droid Rot displays a sort of hive mind. Lone infected droids are unable to display any intelligence beyond their original programming, but in large groups the Rot displays surprising ability to solve complex problems. Some isolated tribes of sufficient size even display attributes of advanced society, though diplomacy is impossible because of lack of communication.
It is suspected that the Rot is capable of skilled psionics, extending even to rumors of Rot force-users - and good ones, at that.
The Rot is isolated to areas bereft of humanity because of extreme violence (stemming from fear) perpetrated against it. It is possible that Rot cities, probably underground, may exist.
Exhaust Barnacles
Before only inhabiting oceanic areas, exhaust barnacles have begun to populate the land. Like plants, exhaust barnacles require CO2 to live, but produce powerful, chemically complex toxins instead of oxygen.
Exhaust barnacles live wherever steam tech is common. In extremely polluted areas, they can simply live wherever is convenient to collect CO2, but in healthier areas are forced to attach to steam tech machines sustenance.
Exhaust barnacles are nonaggressive. The only dangers they pose are of causing machines to fail by blocking it's exhaust pipes (hence the name) and accidental poisoning caused by consumption. They appear as red blisters crested by a circular mouth that reveals their complex lung system. The largest are basketball-sized.
At this point I will concentrate on the monsters present only on Allelvia, should we emigrate to other frontiers (space, other planets) I will begin on templates for those locales as well.
With that said, let's begin!
Flame Gluttons
Large, bat-like creatures with enormous maws. Their only source of nutrition is fire and fossil fuels, and are therefore limited to mines, abandoned (but still operable) forges, areas with volcanic activity, and, theoretically, stars. Are extremely resistant to heat, such as that they have a natural immunity to lightsabers and blasters. However, all attempts to form armor from their pelts has failed because of their body cell's dependence on heat to remain resilient. In effect, wearing Flame Glutton armor would require you to carry around a high-power engine - within your body.
Are rarely seen away from suggested areas because of dependence on fire. However, particularly large specimens may stray due to their increased ability to last without fuel for limited intervals.
Range largely in size. Young Flame Gluttons may be the same size as common insects, but elder Flame Gluttons may have wingspans of 20-50 feet (100 feet in exceptional cases, even larger Star Flame Gluttons may be as large as starships).
Droid Rot
A sort of black fungus that grows rarely on droids or other metallic beings. Feeds on the iron, aluminum, and silicon within the circuitry. Usually, are merely a nuisance, but very rarely, an alternative strain develops that has the ability to control the robot it is attached to. If the fungus is successful enough, it will replace the droid and become a violent creature of it's own (but often the fungus prefers to keep the droid intact).
Droid Rot displays a sort of hive mind. Lone infected droids are unable to display any intelligence beyond their original programming, but in large groups the Rot displays surprising ability to solve complex problems. Some isolated tribes of sufficient size even display attributes of advanced society, though diplomacy is impossible because of lack of communication.
It is suspected that the Rot is capable of skilled psionics, extending even to rumors of Rot force-users - and good ones, at that.
The Rot is isolated to areas bereft of humanity because of extreme violence (stemming from fear) perpetrated against it. It is possible that Rot cities, probably underground, may exist.
Exhaust Barnacles
Before only inhabiting oceanic areas, exhaust barnacles have begun to populate the land. Like plants, exhaust barnacles require CO2 to live, but produce powerful, chemically complex toxins instead of oxygen.
Exhaust barnacles live wherever steam tech is common. In extremely polluted areas, they can simply live wherever is convenient to collect CO2, but in healthier areas are forced to attach to steam tech machines sustenance.
Exhaust barnacles are nonaggressive. The only dangers they pose are of causing machines to fail by blocking it's exhaust pipes (hence the name) and accidental poisoning caused by consumption. They appear as red blisters crested by a circular mouth that reveals their complex lung system. The largest are basketball-sized.