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Post by cruel on Jun 1, 2009 15:59:48 GMT -5
Hiya. I've been planning something for a while... make a tournament arc with a plot.
Basically, there'd be a small group of masterminds (with no listed abilities: new abilities as the plot demands and nigh-unlimited resources with the restriction that they don't get to engage anyone), and a large group of characters that the masterminds are trying, for their own ends, to get to fight each other (With mixed powerlevels, that ramp up the challenge... for the chessmasters, who also have to make each fight as fair as possible).
Of course, we'd ALL be playing at least one in each group. Would I count you in, if I were to start something like this? It's basically a large experiment and competition to see who can write the best manipulations. When we're done, we can write reviews and laugh at the good moments together.
So what do you say, should we start?
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Post by CuteCat on Jun 2, 2009 1:41:21 GMT -5
That sounds... Very confusing. What are we supposed to control? Who controls what? And how many people are needed for such a project to happen...?
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Elixer
Operator
-Don't feed the idiot!-
Posts: 124
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Post by Elixer on Jun 2, 2009 2:42:57 GMT -5
I think we're supposed to be a mastermind and control some characters.. I think the mastermind's job is to try and get someone else's character to fight with someone.
...This sounds interesting, but I doubt i'll want to join. I do like the idea of messing with someone else's character while they try to do the same to mine, but yeah, I doubt I will take part.
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Post by CuteCat on Jun 2, 2009 3:31:44 GMT -5
So... We try to mindscrew the opponent's characters into fighting, while the opponent tries to mindscrew our characters into fighting? That sounds interesting, but confusing to handle. I mean, how would you do the fights themselves?
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Post by cruel on Jun 3, 2009 12:42:33 GMT -5
Yes, exactly. Mindscrewing other people into fighting each other; I made a mess of the explanation, didn't I?
My calculations state that an optimal number of players would be four. Each controlling one mastermind and two fighters... it's long and confusing to explain why, though. Let's just say it gives the masterminds a chance to work together with someone in every pairing of fighters.
Imagine players A, B, C, and D. A and B make one from C and D fight, A and C make one of B and D fight, A and D make one of C and B fight, and so on. After four fights, we'd be down to four characters. If we're lucky, we should make all six different possible pairings.
Believe me, it'll be less complex when we do it.
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