Post by cruel on Jun 6, 2009 9:38:42 GMT -5
Elena Carlton
Height: 5' 6"
Weight: 150 pounds
Country of origin: Whichever is appropriate.
Time period: Anything after 1930.
Race: Human
Description: Elena's a moderately attractive woman, blonde with brown eyes, notable because of the lack of makeup at the time. Usually seen wearing a blue blouse, a pair of blue jeans, and trainers. She usually has a ponytail, and a glazed expression.
Background: Elena's life starts to divert from the usual the day she discovered she was a dappy airhead who had stumbled headfirst into the supernatural... and attempted to use the material she recorded as filler for a timeslot. It took her hindsight to realize what had she met.
But before she got a chance to realize this, she delivered the filler, which was out of focus... and she lost her job. Hanging in that mood where you are after losing a job and a vision of the world at the same time, Elena found herself in a bad position: without a degree, and unemployed. Sure she was young (well... relatively), but she realized, too, that she had picked the wrong career for herself in journalism, and followed through for... well, what felt like a life. However, the situation became too much for her to take in at once when she finally realized all of it, and she found herself unable to make the best of it.
What will she do now? Who knows. She, for herself, doesn't.
Abilities:
The same as yours. Yourself, not your character. Minus the schooling after high school, and the sports.
Fred Wellman
Height: 5' 11"
Weight: 185 pounds
Country of origin: UK
Time period: 1960+
Race: Human
Description: Fred is a bald, lean man with blue eyes and thin lips.
Background: Nah, he's just another member of SEAL. With a penchant for slightly deprav... perverted jokes.
Abilities:
-SEAL training. 'Nuff said.
Soto Mekkis
Height: 5' 8"
Weight: 170 pounds
Country of origin: Strictly speaking, Ecuador. Not that it matters.
Time period: Wherever there's magic and either world-hopping or time-travel. And madhouses.
Race: Reploid, then aberration, then... fleshy being. Looks human, though he isn't strictly one.
Description: Soto looks like a man with thin red hair, going gray around the ears and with a bald patch on top of his head, swarthy, dry, cracked skin, and bulging black eyes. He's very thin, almost emaciated, and has a lame leg. His eyes are always skittish and paranoid, more than a bit freaky. He has a slumped posture and is very twitchy.
Background: Originally spawned as a being theoretically supposed to make a perfect wizard, Soto "Sokkiz" Mekkis performed to the expectations of his creator perfectly... for a time. Then he started breaking down due to faulty construction.
Soto has reasoned up to date that part of the breakdown was stress-related: his psyche was engineered to be narcissistic on the extreme, intermittently fully rational, while at the same time poisoned by utter negativity, and all of it functioning only when allowed by an outer layer of impossible irrationality. Seeing that the "perfect trap" that his perfect self had created had been bested (and that he was bested in its defense, as well) forced Soto to reconsider his purpose. It's clear this can drive him nuts.
Yet none of that can compare to the horror he felt when he understood he was inevitably breaking down. He tried to stop the process with magic; it didn't work well. After his creator was destroyed, Soto spent the rest of his life (probably around two years) running away from whatever destroyed his creator (and bested his "perfect" trap). For obvious reasons, he can't remember what it was.
Right now, Sokkiz spends half his life being dragged into madhouses and the other half escaping from them. Half of the time he's just sleeping, though.
Abilities: Magic, and utter, superb lots of it. Half of the time, however, he's just a madman... with the associated resistance to pain and disproportionate strength. Nothing otherworldly, though. He's a lot more dangerous when he's a wizard than a whacko.
Soto Verne
Height: 5' 8"
Weight: 330 pounds
Country of origin: Ravager Star, a full Dyson sphere.
Time period: The far future, when there's interplanetary travel. And robots. Preferably, as far away as possible from Warhammer 40K.
Race: Industrial byproduct
Description: Like a man with a big blue wig, on a big dark blue, light blue and white suit, half made of plates and half made of long metal slices. The face is a mask, though. Which is to be expected, no one could keep that terminally relaxed expression that long. He has a long symbol in his left shoulder, representing that he leads the Surtur Brood. And his left forearm has four strange, small cannons.
Background: Soto Verne is from a cyborg race known as Ravagers. Well, saying they are a race is an overstatement. The Ravagers are to other races as bogeymen are to kids: they are here to take them away from their parents. They make others of their kind by lobotomizing actual sentient beings, until there's nothing left but the visual cortex, corpus callosum, and cerebellum (in the human case! In other cases, their lobotomies are different), mummifying the body ritually and then adding on cyborg... enhancements.
However, Soto's intelligence is above-Ravager (well, considering that the average Ravager has the intelligence of a lobotomy ward patient...). He could even be said to be almost as intelligent as a small dog. Actually telling him, however, will earn an "Impudent filth" comment followed by a laser ray to the head, maybe with a reclassification from "Impudent filth" to "Threat" if one dodges that laser. Soto's actual intelligence is very, very high. A Stanford-Binet test would rate him at 128 (layman's terms: really bright, within the normal deviancy for 68% of people).
Being serious and particular, Verne himself was created much larger originally, but he had to give up his old form for one with hands. He needed hands for some things. Armed with hands after a particular transformation, Verne became one of the most feared captains of the Ravagers in existence... until a few weeks ago, when fully 98% of his fleet was vaporized by a fleet of prototype ships with new weapons (and it was the best 98%, mind you!). Not that they had no reason to wipe them out: Ravagers have no friends and will invariably be enemies of everything they meet, having no room in their hearts (if it is that they have hearts) for redeeming qualities of any kind... in any case, Soto managed to best the enemy fleet that carried the prototype weapon, but his victory was... meaningless. Now he's supposed to carry back the weapon to the Ravager Star, so that future fleets (or, as the ravagers call them, "broods") will not die to this weapon so easily. However, he's not got enough fuel for the entire way. Soto needs a lightly defended-port to attack and refuel, and he needs it... bad.
Abilities (listed from most useful to most powerful):
-Phaser Setting 0: Stunner. Replacing two phasers in his right arm by electrodes, Soto can use an alternate current to incapacitate a foe temporarily. Soto's own thermal pile produces enough energy for this weapon not to run off the energy banks.
-Phaser Setting 1: Visible laser. This is a laser. Wounds it causes DO NOT cauterize themselves. Enough power in the banks for 240 shots, reloading off surplus power from his radiothermal battery at a rate of 1/hour.
-Phaser Setting 2: Lightning bolt. Also self-explanatory: two lasers resonate to ionize two paths through air, while two electrodes release an alternated current. So, a glorified stun gun. Enough power for 240 shots as well.
-Electromagnetic Grenade Launcher: The pipe tied to his waist is one. Soto usually has twelve grenades.
-Limpet Mine Dispenser: Soto's right arm, the one which doesn't have a phaser, holds a pack of 10 mines able to stick to any surface and detonate a shaped charge.
-Phaser Setting 3: Disintegrate. A strange current of specially adjusted gamma rays sucks electrons from a target, while a different field makes the target's surface superconductive to steal electrons as easily as possible, reducing it quickly to salt, rust, and vapor... assuming a direct hit, a mass of under 4.000 pounds, and good luck: disintegration is not an exact science. It has enough power for 12 shots.
-Phaser Setting 4: ULAGO (Ultra-lightweight antigeographic ordinance). The pinnacle of Soto's dangerous weapons, the ULAGO spawns a spherical rift leading into the nearbiest star's zone of dominant gravity and laces it with an enforced superconductivity layer while powering itself with high-frequency rays from the star itself. The rift is unstable and weak, so its influence doesn't extend too far; only one foot away in every direction. Even then, the forces involved in it are of the order of 330 G; combined with the rusting effects of the sphere's outer shell of ionizing rays, overpowering the ULAGO, not getting sucked into it, is the ultimate test of machismo. Then again, dodging the sphere, which only moves up to half a metre per second, or outrunning it, or running circles around it, is a much more reliable alternative. Trying to use the ULAGO against anything that isn't either nailed down, experimenting difficulty changing its trajectory, or in a precarious balance position is an exercise in futility. And using it against those things is usually overkill.
After using this weapon, Soto is left down to his mine dispenser and stunner, since it takes all the energy he can carry at any given time. Assuming he's fully loaded, Soto can get one shot of this. If he isn't fully charged, if he's shot any other weapon... he can't get even one shot of this thing.
Height: 5' 6"
Weight: 150 pounds
Country of origin: Whichever is appropriate.
Time period: Anything after 1930.
Race: Human
Description: Elena's a moderately attractive woman, blonde with brown eyes, notable because of the lack of makeup at the time. Usually seen wearing a blue blouse, a pair of blue jeans, and trainers. She usually has a ponytail, and a glazed expression.
Background: Elena's life starts to divert from the usual the day she discovered she was a dappy airhead who had stumbled headfirst into the supernatural... and attempted to use the material she recorded as filler for a timeslot. It took her hindsight to realize what had she met.
But before she got a chance to realize this, she delivered the filler, which was out of focus... and she lost her job. Hanging in that mood where you are after losing a job and a vision of the world at the same time, Elena found herself in a bad position: without a degree, and unemployed. Sure she was young (well... relatively), but she realized, too, that she had picked the wrong career for herself in journalism, and followed through for... well, what felt like a life. However, the situation became too much for her to take in at once when she finally realized all of it, and she found herself unable to make the best of it.
What will she do now? Who knows. She, for herself, doesn't.
Abilities:
The same as yours. Yourself, not your character. Minus the schooling after high school, and the sports.
Fred Wellman
Height: 5' 11"
Weight: 185 pounds
Country of origin: UK
Time period: 1960+
Race: Human
Description: Fred is a bald, lean man with blue eyes and thin lips.
Background: Nah, he's just another member of SEAL. With a penchant for slightly deprav... perverted jokes.
Abilities:
-SEAL training. 'Nuff said.
Soto Mekkis
Height: 5' 8"
Weight: 170 pounds
Country of origin: Strictly speaking, Ecuador. Not that it matters.
Time period: Wherever there's magic and either world-hopping or time-travel. And madhouses.
Race: Reploid, then aberration, then... fleshy being. Looks human, though he isn't strictly one.
Description: Soto looks like a man with thin red hair, going gray around the ears and with a bald patch on top of his head, swarthy, dry, cracked skin, and bulging black eyes. He's very thin, almost emaciated, and has a lame leg. His eyes are always skittish and paranoid, more than a bit freaky. He has a slumped posture and is very twitchy.
Background: Originally spawned as a being theoretically supposed to make a perfect wizard, Soto "Sokkiz" Mekkis performed to the expectations of his creator perfectly... for a time. Then he started breaking down due to faulty construction.
Soto has reasoned up to date that part of the breakdown was stress-related: his psyche was engineered to be narcissistic on the extreme, intermittently fully rational, while at the same time poisoned by utter negativity, and all of it functioning only when allowed by an outer layer of impossible irrationality. Seeing that the "perfect trap" that his perfect self had created had been bested (and that he was bested in its defense, as well) forced Soto to reconsider his purpose. It's clear this can drive him nuts.
Yet none of that can compare to the horror he felt when he understood he was inevitably breaking down. He tried to stop the process with magic; it didn't work well. After his creator was destroyed, Soto spent the rest of his life (probably around two years) running away from whatever destroyed his creator (and bested his "perfect" trap). For obvious reasons, he can't remember what it was.
Right now, Sokkiz spends half his life being dragged into madhouses and the other half escaping from them. Half of the time he's just sleeping, though.
Abilities: Magic, and utter, superb lots of it. Half of the time, however, he's just a madman... with the associated resistance to pain and disproportionate strength. Nothing otherworldly, though. He's a lot more dangerous when he's a wizard than a whacko.
Soto Verne
Height: 5' 8"
Weight: 330 pounds
Country of origin: Ravager Star, a full Dyson sphere.
Time period: The far future, when there's interplanetary travel. And robots. Preferably, as far away as possible from Warhammer 40K.
Race: Industrial byproduct
Description: Like a man with a big blue wig, on a big dark blue, light blue and white suit, half made of plates and half made of long metal slices. The face is a mask, though. Which is to be expected, no one could keep that terminally relaxed expression that long. He has a long symbol in his left shoulder, representing that he leads the Surtur Brood. And his left forearm has four strange, small cannons.
Background: Soto Verne is from a cyborg race known as Ravagers. Well, saying they are a race is an overstatement. The Ravagers are to other races as bogeymen are to kids: they are here to take them away from their parents. They make others of their kind by lobotomizing actual sentient beings, until there's nothing left but the visual cortex, corpus callosum, and cerebellum (in the human case! In other cases, their lobotomies are different), mummifying the body ritually and then adding on cyborg... enhancements.
However, Soto's intelligence is above-Ravager (well, considering that the average Ravager has the intelligence of a lobotomy ward patient...). He could even be said to be almost as intelligent as a small dog. Actually telling him, however, will earn an "Impudent filth" comment followed by a laser ray to the head, maybe with a reclassification from "Impudent filth" to "Threat" if one dodges that laser. Soto's actual intelligence is very, very high. A Stanford-Binet test would rate him at 128 (layman's terms: really bright, within the normal deviancy for 68% of people).
Being serious and particular, Verne himself was created much larger originally, but he had to give up his old form for one with hands. He needed hands for some things. Armed with hands after a particular transformation, Verne became one of the most feared captains of the Ravagers in existence... until a few weeks ago, when fully 98% of his fleet was vaporized by a fleet of prototype ships with new weapons (and it was the best 98%, mind you!). Not that they had no reason to wipe them out: Ravagers have no friends and will invariably be enemies of everything they meet, having no room in their hearts (if it is that they have hearts) for redeeming qualities of any kind... in any case, Soto managed to best the enemy fleet that carried the prototype weapon, but his victory was... meaningless. Now he's supposed to carry back the weapon to the Ravager Star, so that future fleets (or, as the ravagers call them, "broods") will not die to this weapon so easily. However, he's not got enough fuel for the entire way. Soto needs a lightly defended-port to attack and refuel, and he needs it... bad.
Abilities (listed from most useful to most powerful):
-Phaser Setting 0: Stunner. Replacing two phasers in his right arm by electrodes, Soto can use an alternate current to incapacitate a foe temporarily. Soto's own thermal pile produces enough energy for this weapon not to run off the energy banks.
-Phaser Setting 1: Visible laser. This is a laser. Wounds it causes DO NOT cauterize themselves. Enough power in the banks for 240 shots, reloading off surplus power from his radiothermal battery at a rate of 1/hour.
-Phaser Setting 2: Lightning bolt. Also self-explanatory: two lasers resonate to ionize two paths through air, while two electrodes release an alternated current. So, a glorified stun gun. Enough power for 240 shots as well.
-Electromagnetic Grenade Launcher: The pipe tied to his waist is one. Soto usually has twelve grenades.
-Limpet Mine Dispenser: Soto's right arm, the one which doesn't have a phaser, holds a pack of 10 mines able to stick to any surface and detonate a shaped charge.
-Phaser Setting 3: Disintegrate. A strange current of specially adjusted gamma rays sucks electrons from a target, while a different field makes the target's surface superconductive to steal electrons as easily as possible, reducing it quickly to salt, rust, and vapor... assuming a direct hit, a mass of under 4.000 pounds, and good luck: disintegration is not an exact science. It has enough power for 12 shots.
-Phaser Setting 4: ULAGO (Ultra-lightweight antigeographic ordinance). The pinnacle of Soto's dangerous weapons, the ULAGO spawns a spherical rift leading into the nearbiest star's zone of dominant gravity and laces it with an enforced superconductivity layer while powering itself with high-frequency rays from the star itself. The rift is unstable and weak, so its influence doesn't extend too far; only one foot away in every direction. Even then, the forces involved in it are of the order of 330 G; combined with the rusting effects of the sphere's outer shell of ionizing rays, overpowering the ULAGO, not getting sucked into it, is the ultimate test of machismo. Then again, dodging the sphere, which only moves up to half a metre per second, or outrunning it, or running circles around it, is a much more reliable alternative. Trying to use the ULAGO against anything that isn't either nailed down, experimenting difficulty changing its trajectory, or in a precarious balance position is an exercise in futility. And using it against those things is usually overkill.
After using this weapon, Soto is left down to his mine dispenser and stunner, since it takes all the energy he can carry at any given time. Assuming he's fully loaded, Soto can get one shot of this. If he isn't fully charged, if he's shot any other weapon... he can't get even one shot of this thing.