Post by CuteCat on Sept 26, 2011 4:11:07 GMT -5
We've decided on the type of game; that is, a tactical RPG in the vein of Disgaea or Final Fantasy Tactics. So! We need lots of characters for that, of course! So post any characters you want to enter here!
It's also suggested you write in any special abilities or skills your character has! Don't worry about it being overpowered or underpowered, we'll balance it out later on.
Kikari
* Dormant abilities
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water.
- Chivalry - Will sometimes take attacks for a nearby ally with less health.
- Claustrophobia - Raises attack while unable to move.
- Puppy eyed - Cannot be struck by critical hits.
- Can't swim - Unable to stand in deep water.
- Mercy - Leaves enemies with 1HP when attacking. Still able to finish off 1HP enemies.
- High HP.
- EMPwned - Weakness to electric and magnetic attacks.
- High defense.
- Not good against undead.
* Special moves
- Befriend - Possibility of befriending an enemy, bringing it onto your side.
- Animal rampage - Animals attack every enemy inside a radius around Kikari.
- Repair - Heal a robotic character. Can also target enemies.
- Carry - Can pick up a wounded or KO'd teammate. He cannot attack while carrying them, but will take any damage his ally would otherwise have taken. His ally can still attack or struggle free, but otherwise cannot move.
- Hug - Hug onto an enemy. Induces paralyzis in both himself and the opponent for a maximum of 3 turns. Does not work on bosses.
- Knock off - May disarm the enemy.
Devic
* Dormant abilities
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water.
- Armor pierce - Disregards the enemy's item- and equipment-based defense stat.
- Skin pierce - Disregards the enemy's natural defense stat.
- Pain tolerant - Doesn't flinch.
- Stubborn - Less chance of a paralyzing attack hitting, recovers from paralyzation faster.
- Sensitive ears - Notices hidden beings nearby. Sound-based attacks are super effective.
- High evasion and speed
- Low HP
* Special moves
- Taunt - Lowers enemy defense and/or accuracy, induces a Rage effect.
- Spear - Uses his spear to extend his reach. Less powerful than a regular attack.
- Hunting mode - Goes invisible, movement points are halved.
- Throw a rock - Weak long-range attack.
Blend
* Dormant abilities
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water.
- Recall - If defeated and another character holds his box, he returns to that person instead of falling where he stands.
- Calm mind - Unaffected by Rage or Frenzy.
- Very low attack and defense, but high magic stats.
- Endless or incredibly high MP.
- HP and defense boosted if Cyne is also in battle. Cyne would automatically hold his box.
* Special moves
- Magic - Spells of various kinds.
- Float - Give others a "Flight" effect.
- Shield - Raise a barrier to block any attacks, but the person in the barrier cannot move nor attack until Blend's next turn.
- Recall - Returns to whoever holds his box. Fails if he is holding it himself.
- Tea break - Brings himself and another character out of the effects of Taunt and any other moves that cause an emotional reaction.
Iro
* Dormant abilities
- Grudge - If Elixer is KO'd, Iro will go into Rage and target only that enemy until it is dead or Elixer is revived. Cannot be removed.
- Stubborn - Less chance of a paralyzing attack hitting, recovers from paralyzation faster.
- Pain tolerant - Cannot flinch.
- Self-helper - Recovers a tiny bit of HP each turn.
- Loyal - Cannot be brought onto the enemy's side.
- Hard hitter - Larger chance of getting critical hits.
- Hateful - If Devic is in battle and within range, Iro has a 5% chance to go into Rage and attack him for a turn.
- Toy demon - More likely to target Devic if under the effects of Frenzy.
- High attack.
- Unaffected by holy moves.
- Super effective against undead or demonic creatures.
- Raised MP and defense if Elixer is in battle.
* Special moves
- Holy kick - A highly damaging attack that can knock the enemy back a few squares. Has a chance to cause paralyzation.
- Ram - Iro rushes over to an enemy up to 4 squares away, ramming it and knocking it back 3 squares.
- Heal - Heals an ally. Can also target enemies. Causes damage to demons.
- Holy aura - Holy aura that burns any enemy on the square next to her. Less damage than a normal attack, but can be used during paralyzation.
It's also suggested you write in any special abilities or skills your character has! Don't worry about it being overpowered or underpowered, we'll balance it out later on.
Kikari
* Dormant abilities
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water.
- Chivalry - Will sometimes take attacks for a nearby ally with less health.
- Claustrophobia - Raises attack while unable to move.
- Puppy eyed - Cannot be struck by critical hits.
- Can't swim - Unable to stand in deep water.
- Mercy - Leaves enemies with 1HP when attacking. Still able to finish off 1HP enemies.
- High HP.
- EMPwned - Weakness to electric and magnetic attacks.
- High defense.
- Not good against undead.
* Special moves
- Befriend - Possibility of befriending an enemy, bringing it onto your side.
- Animal rampage - Animals attack every enemy inside a radius around Kikari.
- Repair - Heal a robotic character. Can also target enemies.
- Carry - Can pick up a wounded or KO'd teammate. He cannot attack while carrying them, but will take any damage his ally would otherwise have taken. His ally can still attack or struggle free, but otherwise cannot move.
- Hug - Hug onto an enemy. Induces paralyzis in both himself and the opponent for a maximum of 3 turns. Does not work on bosses.
- Knock off - May disarm the enemy.
Devic
* Dormant abilities
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water.
- Armor pierce - Disregards the enemy's item- and equipment-based defense stat.
- Skin pierce - Disregards the enemy's natural defense stat.
- Pain tolerant - Doesn't flinch.
- Stubborn - Less chance of a paralyzing attack hitting, recovers from paralyzation faster.
- Sensitive ears - Notices hidden beings nearby. Sound-based attacks are super effective.
- High evasion and speed
- Low HP
* Special moves
- Taunt - Lowers enemy defense and/or accuracy, induces a Rage effect.
- Spear - Uses his spear to extend his reach. Less powerful than a regular attack.
- Hunting mode - Goes invisible, movement points are halved.
- Throw a rock - Weak long-range attack.
Blend
* Dormant abilities
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water.
- Recall - If defeated and another character holds his box, he returns to that person instead of falling where he stands.
- Calm mind - Unaffected by Rage or Frenzy.
- Very low attack and defense, but high magic stats.
- Endless or incredibly high MP.
- HP and defense boosted if Cyne is also in battle. Cyne would automatically hold his box.
* Special moves
- Magic - Spells of various kinds.
- Float - Give others a "Flight" effect.
- Shield - Raise a barrier to block any attacks, but the person in the barrier cannot move nor attack until Blend's next turn.
- Recall - Returns to whoever holds his box. Fails if he is holding it himself.
- Tea break - Brings himself and another character out of the effects of Taunt and any other moves that cause an emotional reaction.
Iro
* Dormant abilities
- Grudge - If Elixer is KO'd, Iro will go into Rage and target only that enemy until it is dead or Elixer is revived. Cannot be removed.
- Stubborn - Less chance of a paralyzing attack hitting, recovers from paralyzation faster.
- Pain tolerant - Cannot flinch.
- Self-helper - Recovers a tiny bit of HP each turn.
- Loyal - Cannot be brought onto the enemy's side.
- Hard hitter - Larger chance of getting critical hits.
- Hateful - If Devic is in battle and within range, Iro has a 5% chance to go into Rage and attack him for a turn.
- Toy demon - More likely to target Devic if under the effects of Frenzy.
- High attack.
- Unaffected by holy moves.
- Super effective against undead or demonic creatures.
- Raised MP and defense if Elixer is in battle.
* Special moves
- Holy kick - A highly damaging attack that can knock the enemy back a few squares. Has a chance to cause paralyzation.
- Ram - Iro rushes over to an enemy up to 4 squares away, ramming it and knocking it back 3 squares.
- Heal - Heals an ally. Can also target enemies. Causes damage to demons.
- Holy aura - Holy aura that burns any enemy on the square next to her. Less damage than a normal attack, but can be used during paralyzation.