Elixer
Operator
-Don't feed the idiot!-
Posts: 124
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Post by Elixer on Sept 26, 2011 17:15:25 GMT -5
There can't only be heroes in an RPG, right? So, here you go! Post what evil characters and bosses this game should have in this thread. The plot lines and such will be fixed later. Tim
Reason for being: The source of random encounters out in the forest. His imagination has run wild releasing strange and beastly dangerous creatures out into world. His thoughts must be stopped and only the foresters lucky enough to venture out of the inn can do so!
* Attacks
Overactive imagination - Creates one to two low level enemies to attack the players. Dice roll - Rolls a 20-sided die to inflict random effects to players targeted Soda pop - Raises his ATK
Small boss, will most likely join the heroes side after being taught a lesson.
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Post by Raziel-chan on Sept 26, 2011 17:57:18 GMT -5
Blobby
Reason for being one: mistaken for a base poring/gel/blob enemy and attacked, fights back and can join the party afterwards.
* Attacks
Chomp - bites down on the opponent. Smash - grows even larger, hops up and smashes down on the enemy. Nommery - swallows the opponent, damages them for a few rounds while stealing some of their health, then spits them out. Tackle - self-explanatory. Eat - eats anything edible other than the opponents to heal itself a bit. Stretch-punch - squeezes itself flat and then launches a powerful body slam at the opponent. Liquid jelly - liquefies itself to avoid attacks for a limited number of rounds. Can't attack while doing so.
Metal Leviathan
Reason for being one: it's a predator, attacks the team.
It would actually be a single, multi-tiered fight happening on the Leviathan. Once it's finally subdued, the team rides it, Dune-style, into the enemy's base.
Mid-bosses: Armacan Demons, Scythemen, Magitek Drones.
Regular enemies: Armacan armours
Annoyance enemies: Capricio.
Reasons for being: Loves shiny things and is a thief.
Would sweep down during some battles to steal stuff from a character. If successful, he'd try to fly away. If not hit during the next three turns (high evasion), he'd run away. Otherwise, he drops the item and flies away, defeated.
cya Raziel-chan
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Post by CuteCat on Sept 27, 2011 3:59:54 GMT -5
Zakragon Reason for being one: Event battle involving Blend, not yet clear why. * Dormant abilities - High speed and moves far. - Impenetrable - Non-magical attacks do no damage. - Armor pierce - Disregards enemy's equipment- and item-based defense. - Can't swim - Cannot move into deep water. - Adrenaline - Speed and attack is raised if an ally falls. - Loyal - Cannot be brought onto the enemy's side. - Alien body - due to uncommon body structure, takes 30% less critical strikes. - Warrior's Grip- Cannot be disarmed.
* Special moves - Speed boost - Raises speed for a few turns, letting him act more often. - Chomp - Bites down on the opponent. High chance of making them flinch. - Frenzy slash - Strikes several times in a single turn. Fairly low accuracy. - Transform - Transform into a plush toy!
*Plush toy changes Removes all power and defense, gets raised evasion. Removes Bleeding. Loses the ability "Impervious" and gains the abilities "Miniature", "Flammable" and "Puppy eyed". Less affected by non-fire magic. All attacks are exhanged with "Sewing". Sewing heals Zakragon a certain amount.
Vortex Reason for being one: Devic leaves to scout, is later found either fighting or having lost to Vortex. Others intervene to help Dev. * Dormant abilities - Pain tolerant - Doesn't flinch. - Loyal - Cannot be brought onto the enemy's side. - Toy demon - More likely to target Devic. - High speed and attack, decent evasion, low defense. - Sadist - Extra 50% chance of causing Bleeding and critical attacks. - Cowardly - Runs away at critical health. - ADD - Cannot be hypnotized. Breaks free of rage or frenzy faster. - Sensitive ears - Notices hidden beings. Sound-based attacks do double damage. - Armor pierce - Disregards the enemy's item- and equipment-based defense stat. - Warrior's Grip- Cannot be disarmed.
* Special moves - Spear barrage - Strikes a single target up to 3-4 squares away from all sides. - Tear out - Powerful strike that causes bleeding. May cause Crippled and/or Fear. - Distress cry - Cries out for help from Father. Doesn't seem to do anything... But there's a chance it will summon Father, who picks him up and protects him, entering the battle in his place. He only uses this when under the effect of Cowardly.
KB aka Kitty Burner Reason for being one: Loyal to the Big Bad. Has gotten sidetracked with just burning her surroundings though... * Dormant abilities - High MP and attack, decent defense - Pyromaniac - Larger chance of causing burning. - Fireproof - Unaffected by fire-type moves and cannot be burned. - ADD - Cannot be hypnotized. Breaks free of rage or frenzy faster. - Can't swim - Cannot move into deep water. - Poison Resist - Cannot be poisoned. - Water hater - Takes more damage from water attacks. - Psychopath - More easily affected by rage and frenzy. - Wild Card - Area attacks will also damage allies.
* Special moves - Flame frenzy - Attacks all squares next to herself, may cause burning. - Flamethrower - Attacks two squares in one direction, may cause burning. - Bask in the heat - Stands in a circle of flames, gathering herself and making her next attack a critical hit no matter what. - Ring of fire - Sets an area of 2 squares around herself ablaze, causing damage and possible burning. (Not very high damage.) - Fourth-degree - Targets a specific person and pins them, paralyzing both and dealing damage to the person each turn. Guaranteed burning, lasts 3-5 turns, cancels if she's wounded a certain amount. - Cat's claws - Strikes a single target 2-5 times. Uses no MP. - Suicide burning - Attacks a wide area around herself, dealing high damage and damaging herself. Only used when her HP is so low that the damage to herself will defeat her.
(Extra note: When defeated, it is mandatory for someone to make an "all burnt out" pun.)
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Post by Vaxx on Sept 30, 2011 17:36:18 GMT -5
Bosses Fred the Moose Reason for being: A super-rare random encounter in select areas. Appears to be a normal low level type enemy at first, which is torn to pieces by an unseen force. After that, the cardboard moose flips up and reveals itself to have been lying there. Joins party after defeat. Has insanely high HP.
* Attacks I like to watch.. - Stares at the players, but does nothing else.
.. murder parties - After an x amount of turns ( Not really decided on any yet, but it should at least be respectably high ), unleashes an insta-kill attack on 2 of the PCs.
*Special stuff - Immune to level one magic attacks ( ie: water, fire. ), but not any higher-level ones ( firaga etc. ) - Not affected by status effects - Targets of his instant kill attack are selected based on the amount of HP they have. The lower it is, the higher the chance they'll get hit.
Hat Reason for being: He posessed an innocent, random guy and has turned him into his personal feeder and slave. Responsible for eating a large amount of a village's inhabitants and replacing them with disguised Horrors.
* Attacks Call to arms - A bugle pops out of his 'mouth', summons three Normal Horrors. Eat - Eats anything edible ( including the opponents ) to heal himself Playing with your food - Eats anything edible ( including the opponents ), fires said thing or character back at the other PCs. Consume - Eats anything edible, absorbing their unique skill(s). Maul - Latches onto a PC for 3 turns, bites them. Gunpowder breath - Cannon comes out of his mouth, fires at players. Spicy! - A dragon's head comes out of his mouth, blows fire at players, might cause status effect 'On fire'. Fly - Flies up into the sky, becomes out of reach for land-based characters. Motor Mouth - A large truck drives out of his mouth, hitting 2 PCs.
*Special stuff - Playing with your food only copies special skills which are based on physical or magical attacks or are healing-based. - That stings - Insomnia - Opportunist. However, will again attack PCs if not fed whenever he demands to be. - Cursed Inventory. Related to the above. Can be persuaded to join the side of the PCs if character's persuasion skills are good enough. Counts as headwear from then on, but will demand to be fed specific items at specific moments. If the player does not have these in his or her inventory, he will leave the player and the boss fight will begin once again ( However, this time he does not have the 'Call to arms' attack and his HP is halved from the 1st fight. )
Magi Elder Purra Reason for being: Special event fight, requires Vaxx to be part of the PC team. Found in the destroyed Magi Village's Summoning Grounds, attempting to summon the same monster responsible for destroying the village. After defeat, transforms into a monster form ( which I'll add later :U )
* Attacks - In terms of magic he has the same moveset as Vaxx, except all the spells are at their maximum level. - Rarely uses physical attacks, but they are very weak.
*Special Stuff - Suffers from Exhaustion after 3 consecutive magic spells, leaving him open to attacks for two turns. - Able to use potions - Has a 50% chance of deflecting or shielding against PC's magic attacks. Always counters magic with a magic attack of his own. ( These count towards the 3 magic spells for Exhaustion ) - Highly susceptible to status effects 'Bleeding', 'Blind' and 'Crippled'.
i realize now that i dont really have that many villains in the #forest universe. huh.
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Post by Joe on Oct 2, 2011 11:02:03 GMT -5
Tinasi Crazy mother@#$%ing bitch that likes to pop out of nowhere and beat up on the heroes. No storyline purpose. Has a 50% chance of appearing with Rage.
Attacks: Her basic attack is whip chain-link whips. Screech – Randomly paralyzes a character Wrap – Binds a character in chains, rendering them immobile for two turns. Lashing Out – Attacks every character with a flurry of chain whips. Quake – Lashes at the ground with such power that it begins to shake, causing damage to everyone on the field. Dancing with the Devil in the Pale Moon Light – (Only usable with Rage) Rage and Tinasi deliver a devastating blow to one character, leaving them with 1 HP (Automatic KO if the character has 1 HP or if it is a critical strike).
Requiem Ice elemental that seeks the destruction of the world’s cities in an effort to remove the taint of industry from civilization. He declares this his mission after watching a corporation’s greed wipe out his people.
Attacks: His basic attack uses two ice-blade short swords. Absolute Zero – Automatically freezes a character and cuts their HP/MP in half. Ice Fang – Icicles jut out of the ground, attacking all enemies. Snowclones – Creates 4-5 clones made of snow that shuffle around, hiding the real Requiem. Attacking the real Requiem will cause all clones to melt. Blizzard – Attacks all characters with a snow flurry, dealing heavy damage. 10% chance of freezing an enemy. Nuclear Winter – Explosion of snow that will reduce all characters to 1 HP (mother f*cking Hallation, people).
Dionysus This man is the South City drug trade. All drug dealers report to him.
Attacks: Basic attack is with playing cards of various sizes (regular cards for ranged attacks, large cards for melee). Hallucinogenic – Inflicts random status changes on also enemies. Illusion – Creates clones of enemies to fight on his side. HE CAN HAVE NO MORE THAN TWO AT ONCE. Pick a Card – Hides behind one of four giant playing cards. Pick right, and you deal damage to him. Pick wrong and it cuts HP in half.
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Alriik
Operator
LEEERROOOOOY.... JEEEEEENIKIIINS!
Posts: 48
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Post by Alriik on Oct 10, 2011 12:36:17 GMT -5
Rage Reason for being: Appears with Tinasi at certain points, each time having powered up. He has 4 forms, each deadlier than the last.
Stats: For a boss, he will have low HP, but will have frightening speed and power. His sheer damage causing potential means you need to be smart when fighting.
Forms: 1st fight- Rage is wearing a jacket, and is in his true mobian form. Uses martial arts and chi moves.
2nd fight- Rage has abandoned the hood, and now has various crystals pointing from his skin. He uses various attacks relating to the crystals.
3rd fight- Rage has regained his full power, and now uses black fire along with the crystals.
4th fight- Rage has given in to the powers that he has gained, and turns into a monstrous beast.
* Attacks 1st form- Dog flame- Rage attacks you with flame surrounding his fist. Fire elemental/physical damage. Hits one opponent. Fang upper- An upward kick that does high physical damage. Hits one opponent. I'm done with the games- Rage becomes serious, and attacks twice as fast. Watch out.
2nd form- Crystal mach- Fires 6 crystals at one opponent. Low damage, but multi-hitting. Bigger than yours- Summons a large crystal, and swings it at one enemy. High damage, one hit. Dread Spike- Slams his hands into the ground, and summons large crystals from the ground. Hits all enemies/all enemies in a medium radius. You wanna play?- Rage loses control, and attacks wildly. Attacks twice as fast.
3rd form- Flaming Mach- A stronger Crystal Mach, with fire elemental damage. Hits 9 times. Hotter than yours- A stronger, fire elemental Bigger than yours. Dread Spiral- Stronger, fire elemental Dread Spike. Bigger Radius? Let's play- Rage goes absolutely bonkers, and attacks wildly. Attacks twice as fast, screams nonsense.
4th form- Beast Fire- Breathes fire on one enemy. High damage, fire elemental. Shadow Mach- Summons 4 shadow beasts. They kamikaze on one character. Medium damage, multi hitting. Fang- Bites into an enemy and drains them of some blood, gaining health Roar- Loses all control, and becomes a true monster. Shadow Mach now summons 6 shadow beasts, Beast Fire hits twice, and Fang restores more health. Be very careful.
*Other info Special Dialouge with Pound, if he's in(?) If Pound fights him, maybe he's recruitable(?) Appears in Hell as a random encounter after defeating his fourth form.
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Post by shadecoder on Oct 24, 2011 15:58:37 GMT -5
Grand: Priesthood Commander
Passive abilities: Cowardly- runs away at critical health. Lightning Bruiser- Increased Speed and Strength. Warrior's Grip- Cannot be disarmed. Pain Tolerance- Doesn't flinch. Toying- If one or more allies are standing, attacks deal half damage, damage taken is reduced by half. Last Resort- If all allies are KO'd, attacks deal 25% more damage, Defense is lowered slightly. Priesthood Armor- Grand takes less damage from area-of-effect attacks. Critical hits deal double damage.
Active skills: Dual-Wield- Grand makes two ranged attacks with a penalty to accuracy. Plasma Blade- Grand makes a large sword swipe at target(s) in front of him, ignoring some of his target's defense stat. This attack takes one full turn to charge. "I need backup!"- Grand summons a pair of fighters to his side. This skill is only used once each at 100% health and 50% health. "I will return!"- When Grand would retreat due to Cowardly, he leaves behind four fighters.
Fighter types: Shadow- increased evasion, move distance, and melee damage. Able to counterattack. Soldier- increased defense, move distance, and ranged damage. Has skill to target one enemy and interrupt. Vulnerable to attack while using this skill. Elite - medium defense and evasion, and increased melee and ranged damage. Able to counterattack and use interrupt skill.
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Post by CuteCat on Mar 30, 2012 4:50:41 GMT -5
Pipsqueak Reason for being one: Helping Faust
* Dormant abilities - High speed, low attack and defense and health - ADD - Cannot be hypnotized. Breaks free of rage or frenzy faster. - Poison Resist - Cannot be poisoned. - Loyal - Cannot be brought onto the enemy's side. - Cowardly - Runs away at critical health. - Adrenaline - Speed and attack is raised if an ally falls. - Puppy eyed - Cannot be struck by critical hits. - Miniature - Raised evasion against opponents that do not have Miniature. - Shy - Doesn't rush in to attack if another ally is closer to the enemy.
* Special moves - Chomp - Bites down on the opponent. High chance of making them flinch. Not very strong. - Shock - Shocks an enemy with an electricity-based attack. Not very strong, may cause paralyzation. - Distress cry - Cries out for help from his allies, gathering their attention. Only used when under the effects of Cowardly. - Repair - Heal a robotic character. Can also target enemies. - Pet's protection - Calls on Chewy, who acts as a summon and attacks. - Antidote - Cures an ally of any status effect. - Cheer - Cheer on allies to raise their stats.
Mainly used as a backup character, hides behind the others. Mostly used to heal and provide backup.
Irakik (if he will be in the game) Reason for being: Psychopathic "angel" who accuses the party of being demonic and attacks. May face Kikari 1 on 1, or otherwise a team with Kikari or a monster-like member in it.
* Dormant abilities - High HP. - High defense. - Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water. - Can't swim - Unable to stand in deep water. - EMPwned - Weakness to electric and magnetic attacks. - Sadist - Extra 50% chance of causing Bleeding and critical attacks. - Psychopath - More easily affected by rage and frenzy. - Poison Resist - Cannot be poisoned. - False Mercy - Leaves an enemy with 1 health if they are burned, bleeding, or otherwise have a status effect that will kill them before their next turn. - Honorable - Ignores unarmed enemies until attacked. (Does not include enemies who use claws or other natural weapons to attack, such as Devic.)
* Special moves - Repair - Heal a robotic character. Can also target enemies. - Air drop - Grabs an enemy, drags them into the air and drops them, apparently losing his grip. - Knock off - May disarm the enemy. - Tear out - Powerful strike that causes bleeding. May cause Crippled and/or Fear.
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