Xanit
Pro
Member of the Cruxis
GYIHIHIHIHIHIIHI!!
Posts: 464
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Post by Xanit on Nov 23, 2007 22:12:14 GMT -5
Moving all the individual threads into this one as the board's purpose has now changed. -CC
Yay, moveset and other crap.
Intro: Epnaos appears, accompanied by a short burst of light and pink feathers that float down and vanish upon contact with the ground. Epnaos hovers a few inches above the ground.
Since Epnaos rarely attacks directly, he moves, waves arms, kicks, and does other movements when attacking. Example: To slash with Viacte, Epnaos would wave his arm in a slashing motion. To cause a burst of fire in front of him, Epnaos would snap his fingers.
Idle Stance: Hovers a few inches above the ground at all times, his wings barely moving, except for the constant streaming out behind him. Walk: A bit of a lean forward, and hovers forward at a normal pace. Run: A half-dive forward, and easily going pretty fast. Duck: A crouched, ready stance, still hovering a bit. Jump: Epnaos visually propels himself off the ground with a bit of a blast towards the ground, acting only as if jumping from the ground itself. Second Jump: Epnaos does a horizontal spin as he propels himself upward with another short blast.
--Viacte mode--
-Neutral A: Quick, horizontal slice with Viacte. A-A: Quick vertical slice with Viacte. A-A-A: Viacte sort of punches forward, forcefully, as a solid object, then returns.
-Tilt Side: Reaching swipe, using Viacte. Up: Three stabs in quick succession, each at a different angle. Down: Viacte, as a stream, darts out, then downward, stabbing at the opponent's foot.
-Air Neutral: Viacte stabs out in all directions, which would propel anyone nearby gently away. Forward: Quick, blunt slam downward, using Viacte. Meteor Smash. Back: Spin backward, with a short slash, then horizontally flip forward, vertically slashing upward behind him. Up: Tosses Viacte upward, who quickly spins in a blunt hit, and returns to Epnaos. Down: Kick downward, which Viacte follows and Meteor Smashes the target.
-Smash Side: Huge stab. Up: Stream of Viacte extends upward and drills at anything there. Down: Circle of Viacte forms level to Epnaos's head and extends downward forcefully, into a wall, which quickly is absorbed back into Epnaos after doing damage. Does not block attacks.
-Special Neutral: Epnaos sends out a small homing shard of Viacte, which homes in on an enemy and attempts to do 4 damage before returning. Five shards can be out at
a time. Side: Viacte shield which can either be broken by a strong attack or waited out, since it's allowed up for no longer than 4 seconds. Up: Viacte forms a platform beneath Epnaos which can be controlled for two seconds before ending and dropping Epnaos. Down: Nigh-instant switch from Viacte Mode to Magic Mode.
-Grab: Viacte attempts to grab the victim in front of Epnaos by engulfing the victim within it. Grab attack: Viacte lightly shrinks, then expands back to normal, to lightly crush the victim. Forward throw: Viacte opens on the side farthest from Epnaos into a sharp-toothed mouth and chomps down on the victim before flinging them forward. Back throw: Epanos slings Viacte backward, and upon reaching the other side, Viacte inverts in a way that propels the enemy in that direction. Up throw: Down throw: Viacte splashes downward with the enemy still in him, attempting to crush him against the ground.
-Magic Mode-
-Neutral: -Tetra Spell- A: Small burst of flame in front of Epnaos. A-A: Small implosion of ice in front of Epnaos. A-A-A: Small sphere of electricity in front of Epnaos. A-A-A-A: Rapid pressing causes continual earth spike barrage from below the space in front of Epnaos.
-Tilt Side: Icicle- Three icicles form near Epnaos and stab forward before disintegrating. Up: Lightning- Extremely quick bolt of lightning upward. Limited range. Down: Eruption- Tall eruption of fire in front of him, from the ground.
-Air Neutral: Prism Sword- Light spears stab out from Epnaos in a vertical circle. Forward: Back: Aqua Edge- Three water razors spin backwards around Epnaos. Up: Cluster Raid- A quick stream of icicles fires upward, and after quite a short distance, they implode, emitting some stationary ice spikes that also quickly implode. Down: Explosion- Epnaos throws down a large fireball which explodes after falling a distance or impacting something.
-Smash Side: Wind Blade- Wind blade vertically slashes in front of Epnaos. Up: Searing Sorrow- Rapid flame bursts, the last attempting to hit the victim high up. Down: Negative Gate- A circular portal forms around Epnaos, emitting a cutting dark force inside and out. Limited range. The longer it's charged, the longer it lingers. Epnaos is not affected.
-Special Neutral: Atlas- A green sphere surrounds Epnaos while the wind around that slashes wildly at anything nearby. Can be held for quite a while. Side: Flame Lance/Lightning Blade/Frigid Coffin- Epnaos stabs a blade composed of a random choice of fire, electricity, or ice into the ground in front of him. The blade will soon after explode outward with whatever it's made of. Up: Spread- A geyser erupts from beneath Epnaos in a wide radius, sending himself and anyone hit flying upward. Epnaos is not damaged by it. Down: Nigh-instant switch from Magic Mode to Viacte Mode.
Final Smash: Judgement- Many beams of light are fired from the sky, bombarding the stage for ten to fifteen seconds. ---------------------
Homestage: Derris-Kharlan. Derris-Kharlan is a gigantic space of winding paths and hovering platforms into a large, purple mist. There's also some undead and lots of angel sentries.
I'll put in other stuff later... Also, I'll be making more SSB character movesets soon. The two modes thing came to me in the middle of making this... Hopefully, it's accepted.
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Mon
Novice
In Deep Nuts
Koniki Forest's Local Wizard
Posts: 66
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Post by Mon on Nov 24, 2007 9:39:19 GMT -5
You jerk! You copied my idea!
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Xanit
Pro
Member of the Cruxis
GYIHIHIHIHIHIIHI!!
Posts: 464
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Post by Xanit on Nov 24, 2007 17:39:40 GMT -5
Oh, whatever. I beat you to it, and I didn't know you were gonna.
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Alriik
Operator
LEEERROOOOOY.... JEEEEEENIKIIINS!
Posts: 48
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Post by Alriik on Nov 25, 2007 17:04:30 GMT -5
Name: #Forest Alriik
Intro: Alriik appears in a spire of magma and light.
Alriik mostly uses Fire and Light, his 2 swords. He also pulls out his pistol on occasion.
-Neutral A: Quick horizantal slash with Light A-A: Heavy vertical slash with Fire. A-A-A: Stabs forward with both.
-Tilt Side: Spins forward, slashing with both blades. Up: Stabs both blades upward.. Down: Creates a small magma wave around his feet.
-Air Neutral: Al spins around with both blades extended, Forward: Dropkick, pure and simple. Back: Slams his elbow back. Up: Swings Fire upward. Down: Swings both of his blades downward.
-Smash Side: Al pistol whips the enemy. Hard. Up: Al Summons 2 streams of magma, one one each side, which burst upward, then fall back. Down: Al focuses burst energy into his fist and slasm the ground, creating a small explosion all around Al.
-Special Neutral: Al fires his pistol twice, then holsters it. It can be continued like Fox's blaster, but aster the 12th bullet, Al has to reload. Side: Al creates a large wave of magma infront of him. Up: Al creates a bright flash with Light, and appears jumping distance above himself, damaging anyone between his original position and his new one. Down: Al turns invisible for a short period of time.
-Grabs: Hit- Al punches the enemy in the stomach. Up- Al pushes the enemy back a bit, and then send them flying with a small geyser of magma. Down- Al throws the enemy to the ground and delivers a might punch to the chest. Back- Al flings the enemy backwards. Forward- Al focuses burst energy into his palms and slams them into the enemy, sending the enemy flying,
Final Smash: Altiimian Battlecry- Al yells "FOR ALTIIMIA!" He procceds to pull out his original sword and dashes forward, slashing his sword while changing energy. Once the dash is over, he'll proceed to dash back, unleashing the energy, which causes an explosion, sending those who are hit flying.
Alternate colors: Main younger with the word 'Revolver' on his hoodie red hair with the word 'Oyaji' on hoodie Dante coloration with the phrase 'Let's rock' on hoodie Link-like coloration with a triforce on his jacket More scarred version with blue hoodie with the word 'Mother' on his hoodie.
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Homestage: Altiimian Castle. A large castle in Alriik's homeland, Altiimia.The battle takes place on one of the castle walls. There is a battle going on in the background, one powerful being against an army against another army. Arrows occasionally fly across the battlefeild. Eventually, the wall crumbles, and The battle takes place on the ground. The Horseman starts to torture the players here, making the ground crumble, occasionally taking control of a character, and even attacking them with his blade. Eventually, the players are forced to climb another wall, and the process repeats itself like this.
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Alriik
Operator
LEEERROOOOOY.... JEEEEEENIKIIINS!
Posts: 48
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Post by Alriik on Nov 25, 2007 18:20:12 GMT -5
Name: Bryan.
Intro: Bryan simply teleports in.
Bryan uses multiple hand to hand moves and psyhic powers.
-Neutral A: Quick jab. A-A: Right hook. A-A-A: Heavy uppercut.
-Tilt Side: Leaps forward and kicks. Up: Powerful upper-kick Down: Sweeps..
-Air Neutral: Spin kick. Forward: forward punch.. Back: Slams his elbow back. Up: Backflip kick. Down: Downward kick.
-Smash Side: Bryan kicks with a powerful roundhouse. Up: .Bryan throws a burst of psychic energy upward. Down: Bryan kicks forward, aiming to kick an enemy in the lower leg, he proceeds to kick backwards, aiming to hit another enemy in the same place.
-Special Neutral: Teleports, and appears around an enemy with another Bryan. They strike at the enemy from either side, then one fades away. Only works when an enemy is close enough to hit them with a hammer. Side: Bryan shoots s powerful, but short ranged, burst of energy. Up: Bryan teleports. This move is pretty much Zelda's SSBM teleport, except no damage and more distance. Down: Bryan creates a bubble of fire around him for a short time. If held, it can be used for up to 10 seconds before dieing out..
-Grabs: Grab: He grabs the enemy with his mind. Hit- Bryan punches the enemy in the stomach. Up- Bryan uppercuts the enemy with a powerful uppercut. Down- Bryan slams the enemy to the ground, and stomps on them.. Back- Bryan flings the enemy backwards with telekenesis. Forward- Bryan flings the enemy forward with telekenesis.
Final Smash: Manipulative Asshole- Bryan teleports out, and 3 homing energy balls attempt to hit the other enemies. If hit, the enemy proceeds to commit suicide. The thing is, they move fairly slowly, and only last 10 seconds.
Alternate colors: Main Blue shirt, white hair. Orange Shirt, blue hair. Red shirt, silver hair. Horseman-like coloration. White Shirt, black hair.
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Homestage: Doesn't have one, uses Final Destination.
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Alriik
Operator
LEEERROOOOOY.... JEEEEEENIKIIINS!
Posts: 48
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Post by Alriik on Nov 26, 2007 20:36:35 GMT -5
Name: Silver Grunty
Intro: A firecracker goes off, and Silver Grunty falls from the top of the screen, talling 'WAAAAAUGH! BANG BANG! >_<"
Silver Grunty isn't much of a fighter, so he uses quite a bit of unorthodox moves.
-Neutral A: Smacks the enemy with a popgun while dressed up like Alriik. A-A: Leaping uppercuts the enemy while dressed up like Kikari. A-A-A: Dresses up like CC and pounces the enemy! Rapid A: Dresses up like Luin and illusion-stabs the enemy with a stick colored like Ice.
-Tilt Side: Cosplays as the Horseman, and rides a horse who gallops once before it dissapears. Up: Cosplays as Bryan and smacks both ways. Down: Takes an epic pose while charging.... then falls over for the hit.
-Air Neutral: Cosplays at Destroyer and spins his flaming tail. Forward: Fumbles Onion Alriik, accidentally smacking enemies infront of him. Back: Relaxes, hitting people behind him with his hat. Up: Uses a pinwheel to smack higher-up enemies. Down: Tries to run midair, with a '>_<' face, kicking downward quite a few times.
-Smash Side: Leaps forward, attempting to glomp enemies infront of him, but accidentally hurts them. Up: Throws confetti upwards! Down: A firecracker explodes under him. He leaps upward a bit yelling "WAAAAUGH! BANG BANG! >_<". It does no damage to him, but hurts the enemies around him.
-Special Neutral: Munches on a SBLOUNCKED, healing a little. If interrupted, he takes double damage for the hit, and drops the candy bar, and it can be used as a regular item. Side: Rushes forward, swinging the Ice-colored stick 6 times. Up: Sneezes, propelling himself upward. Down: Pulls out the popgun, and charges, then fires. The charge changes the distcance gone, the power, and the size of the cork.
-Grabs: Grab: He jumps up to the enemy and hugs them. Hit- Burps, accidentally causing damage. Up- A firecracker explodes at their feet, sending the enemy flying and Silver Grunty yelling his signiature quote. Down- Falls over, landing on the enemy. He quickly gets off and apologizes. Back- Accidentally falls over and throws the enemy away, saying ".... Ooops..." Forward- Sneeze feircely, sending the enemy flying..
Final Smash: WAAAAAAAAAUGH!- Firecrackers rain from the sky as Silver Grunty runs around, trying to avoid them. Surpsingly, he does. However, they explode after a short time, and explode if they hit the enemy before touching the ground.
Alternate colors: Main Horseman coloration Dan-like coloration. Bryan-like coloration. Luinbariel-like coloration. CC-like coloration, complete with cat ears! =3
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Homestage: Toy castle. It's a very big castle made up of building blocks. They can be moved and broken, which can make fighting a little different. They reappear, though it take a little time.
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Namdas
Newcomer
YES.
Posts: 17
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Post by Namdas on Apr 24, 2008 21:42:52 GMT -5
Name: Kisara Mukkamari Intro: Kisara appears in a cloud of leaves falling to the ground, clutching staff in hand. Kisara uses his staff for most attacks, however some smashes use his other projectile weapons and some light magic. His stance is elegant; he wears a tunic, similar to Link's, however silver and green and much more refined. His hair is silver as well as his eyes. His aerial smashes and ground tilts are stronger than his ground smashes. -Neutral A: Kisara flips his staff upward A-A: After flipping his staff upward, he twirls it back for a second uppercut. A-A-A: Kisara jabs the staff forward after the twirl, resulting in a sort of jawbreaker. -Tilt Side: Kisara thrusts his staff forward, the tip being charged with Magic. Up: Kisara swipes his staff in a quick, upward slashing motion with range half of Kisara's own height. The top quarter of the staff is charged with Magic which deals extra damage. Down: Kisara spins around in a complete circle, his staff extended about a foot in each direction and completely charged with Magic. He is also ducked slightly, evading some high-hits. -Air Neutral: Kisara does a quick slash with his staff in the way he is facing. Forward: Kisara throws a boomerang in the direction he is facing, which has about 3 feet of range before returning. Back: Kisara does a quick backward thrust with the butt of his staff, having little range, however the staff is magically charged, which deals extra damage. Up: Kisara does a flipkick (left to right, as opposed to down to up). Down: He slams his staff down, which is actually a spike. -Smash Side: Kisara throws a boomerang at the enemy; charge time affects range as opposed to damage. Up: Kisara throws his staff upward; charge time affects range and damage, however it also affects the delay until Kisara can move. Down: Kisara does a CHUCK NORRIS SPIN KICK. No joke. -Special Neutral: [Boomerang] Kisara holds his boomerang in hand, which counts as an item. It can be thrown in any direction and it will return to him regardless of whether he moved or not. It is incredibly similar to Link's boomerang; however, drawing the boomerang and holding it for too long can be a disadvantage, as while holding the boomerang all of Kisara's staff attacks use the boomerang instead, which decrease damage and range, as well as the motions slightly, but the moves are the same. Side: [Ghost Magic] Kisara separates from his own body by stabbing a sword in his own stomach, which does 25 damage to himself. His body is vulnerable for as long as he is ghosted, however the ghosted version of him is not vulnerable. He returns to his body by touching it or if the body dies. If he touches another player while ghosted, that player will play as Kisara and Kisara will play as that player for 30 seconds. Up: [Ghost Attract] Kisara ghosts out of his body and latches on to the ledge, attracting his body which then grabs the ledge; sounds complicated, but it isn't. This has almost unlimited range, however, the body can only be attracted for 1.5 seconds, meaning it may not reach the edge. If Kisara is ghosted, this draws his body closer to him as a strategy to avoid death. Ghosted Kisara can also not move while attracting his body. Down: [Reflect Magic] Kisara creates a shield around himself; this can ideally trap enemies near him. This is a charged move; No Charge (tap): A small shield is created around Kisara for about .5 seconds. It is the same shape as Kisara's body only slightly larger. Slight Charge (1 second): A slightly larger shield is created, however it is essentially the same as no charge. Medium Charge (2 seconds): A spherical shield is created around Kisara (with Kisara along the diameter) Enemies caught inside its 3 foot radius are trapped within; they can build up damage, but cannot escape for as long as the shield lasts; 1 second. Full Charge (4 seconds): A large spherical shield is created around Kisara (with Kisara along the diameter) Enemies caught inside its 5 foot radius are trapped within; they can build up damage, but cannot escape for as long as the shield lasts; 1.5 seconds. -Grabs: Hit- Kisara jabs the enemy in the stomach with his staff. Up- Kisara slams the staff upward inbetween the enemy's legs, which sends them skyrocketing upward. Down- Kisara slams the enemy into the ground and smashes them with the butt of his staff. Back- Kisara hooks the staff on the enemy's clothing or armor and flings them over his head and back behind him! Forward- Kisara charges his staff with magical energy and thrusts forward, sending the enemy flying! Final Smash: Family Spirit - Spirits of Kisara's ancestors come back to him; his father, his mother, his grandmother, his grandfather, all dead before their time, empower him! He dons a Crystal Sword in place of his staff which does 2x damage with all hits and an additional 10% knockback, along with his increased speed, jump height, and range. Alternate colors: Main Black haired as opposed to silver, eyes red, tunic red and black. Dark orange hair, hazel eyes, and an entirely black tunic with the Triforce printed on it. (Just like my hoodie in real life Hair color is right, too) Pink tunic and hair, bright blue eyes. Tan tunic, brown hair, brown eyes, and his tunic is mysteriously replaced with a double-bladed green lightsaber and the Crystal Sword by a blue lightsaber. Darker skin and a white-ish tunic with white hair. --------------------- Homestage: Rendian Ruins The Rendian Ruins are the shattered remains of the country of Rendia, ransacked by an elf named Hokoro. Stage layout PICTURES coming soon.
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Namdas
Newcomer
YES.
Posts: 17
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Post by Namdas on Apr 25, 2008 21:10:06 GMT -5
Name: Baikokudo/Hokoro Intro: Baikokudo appears in a black cloud of fire; if Hokoro is starter, he appears in a cloud of leaves, which fall to the ground and disappear. Baikokudo is essentially the grim reaper; however, large stone bricks cover his hands and inside him a large, black heart beats. He carries a large scythe, but fights with his fists more. Hokoro, his transformation, wears the same black cloak as Baikokudo, however it is not draped over his head allowing his red hair to flow down his neck and his blood red eyes to shine in the moonlight. Hokoro is an elf version of Baikokudo, essentially, only his attacks are weaker but faster, as well as more scythe oriented. BAIKOKUDO [/center] -Neutral A: Baikokudo does a basic punch. A-A: Baikokudo follows up the punch with an uppercut. A-A-A: He finishes the combo by swiping his scythe upward. Does more damage if the blade touches the enemy. -Tilt Side: Baikokudo bitchslaps the enemy with his rock hands! Up: He slams his fists together above himself! Down: He swings his scythe in both directions 2 times each, similar to Link's Spin Attack. -Air Neutral: Baikokudo does a short, horizontal slash with his scythe. Forward: He does a downward slash with his scythe, which, should it hit an enemy directly, will spike them. Back: He does a backward elbow move on the enemy. Up: He swings his scythe upward for just a short moment. Down: He puts his fists together and slams them downward, hitting any enemy directly below and spiking them. -Smash Side: [Clapper] Baikokudo claps his hands together, sandwiching the enemy in-between his rock hands, and likely, sending them flying. Up: [Spinner] He lifts his staff upward and spins it around rapidly, resulting in a sort of tornado-ish spin similar to Pit's upward aerial attack. Down: [Deadleg] He ducks down and slams his fists into the shins of the enemy, in an attempt to knock them down. A successful direct hit causes enemy to trip. -Special Neutral: [Column Fire] Two columns if fire burst out of the ground right next to Baikokudo, dealing medium damage and significant knockback, similar to Squirtle's Up Smash. Side: [Golem Hands] Baikokudo charges at the enemy; if the attack connects, he lifts the enemy into the air by their neck and punches them right in the face! Up: [Demon Wings] Baikokudo sprouts demonic wings and flies around for 2 seconds, though it is hard to control. Very similar to Pit's UP + B move. Down: [Transform] Baikokudo disappears in a column of fire and reappears as an elf wearing Death's clothing, with long red hair flowing down his back. -Grabs: Hit- Baikokudo rams his golem fists into the enemy's lungs. Up- Baikokudo throws the enemy straight upward as though they weighed nothing! Down- Baikokudo slams the enemy down onto the ground! Back- Baikokudo hooks the enemy on his staff with the blade and flings them over his shoulder! Forward- Baikokudo kicks the enemy forward! Final Smash: Hell Pillars - Baikokudo raises his arms and pillars of fire raise out of the ground through the entire level, doing significant damage and knockback; however, it isn't an instant KO like some. Alternate colors: Main Cloak is white, skeleton is black, eyes are blue. Cloak is black, skeleton is black, eyes are red. Cloak is green, skeleton is white, eyes are green. Cloak is red, skeleton is white, eyes are red. Cloak is orange, skeleton is black, eyes are orange. ===== Hokoro coming soon. --------------------- Homestage: Rendian Ruins The Rendian Ruins are the shattered remains of the country of Rendia, ransacked by an elf named Hokoro. Stage layout PICTURES coming soon.
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Geno
Newcomer
Elemental Fusionist
Posts: 48
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Post by Geno on Apr 25, 2008 21:10:11 GMT -5
Name: Minos Arahte
Intro: A Dragon swoops by and Minos falls with his first sword out.
Minos uses a rapier type sword; It is infused with the fire element. Its a very thin stabbing sword with a second point at the handle that hits harder than the first point.
-Neutral A: One horizontal stab A-A: Another Horizontal stab A-A-A: Combo initiates, rapid stabbing.
-Tilt Side: Swings his sword twice Up: Its an upward sweeping slash. Down: stabs at a downward angle aiming for the legs/feet
-Air Neutral: spins once with his sword outward, like Link's recovery but no air is gained from it. Forward: Punches foward with his Gaunlet Back: swings his sword backward, this turns him to the side that he swung, Up: delivers an uppercut Down: a kick that has a meteor.
-Smash Side: Pulls his sword close to him, then releases a powerful stab that does fire. Up: Slashes upward like his tilt, but a wave of fire extends from the blade, not by much. Down: stomps twice fire coming out on each side.
-Special Neutral: [Dragon's fang] Stabs foward and a shot of fire flies foward. Side: [Signature] he slashes upward, then downward diagonally to the right, upward diagonally to the right and downward, finishing with a slash through the middle of that. [M] Up: [Arahte's Flames] Flaming wings appear on Minos shooting him in one direction, sword leading. Damage is delt by wings and sword. Down: [Flame Pulse] He charges a Fireball in his hand and releases in into the ground, it explodes under him shooting fire outward.
-Grabs: Hit- Whips them with the length of the sword. Up- Throws them upward enough to hit them with both points of the sword. Down- Slams the opponents body downward while his hand is on fire. Back- Throws the opponent backward kicking them on their way. Forward- Stabs through with his sword then palm strikes the opponent.
Final Smash: Arahte Dragon: His sword glows a white color and a dragon appears behind him. It opens its mouth and fires a single stream of fire building damage on the opponent, when finished the dragon sweeps the same level of the stage it was on with its wings
Alternate colors: Main [Black hair, red bandana and Red Dragon Armor.] Reverse [Red Hair, [Black Bandana and Black Dragon armor] Minoa [Blue hair, Blue Bandana and Sky blue Dragon Armor] Pikachu colors [Blonde Hair and a black and brown striped bandana with yellow and black dragon armor.] Stripped [Black hair, Red Bandana. No Armor but a shirt with the Arahte Emblem beared on it.]
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Homestage: Arahte Temple The Temple where the Arahte Dragon resides deep within. This stage is set in a stone room with two large pillars on each side. Side and Air KOs are possible. Curtains hang from below and there is a statue of a dragon on a large pedestal in the background. Torches light up making the stage a little brighter each time. Once allt he torches are lit the Arahte Dragon will awaken and begin to breathe fire into the sky then on the stage. There are two platforms that are stationary in the air on the pillars. When the pillars are broken they will not return and the platforms will be gone.
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Post by CuteCat on Nov 10, 2013 9:52:17 GMT -5
As it says! Since the board's purpose is being altered, I'm condensing all the existing threads into this one. (PS, goddamnit Al why'd you make five different threads)
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