Post by CuteCat on Sept 26, 2011 6:19:32 GMT -5
Enter them here! Got an item? Idea for a special ability? Just write them in and we'll add them!
ITEMS
- Poring gel - Regains small amount of HP
- Magic herb - Regains small amount of MP
- Soul Gem - Revive someone from KO status
- Herbal tea - Removes harmful status ( poison, cursed, etc. )
- Power Punch - A soda that raises ATK
- Nuts and bolts - Heals robotic players and gives them ATK boost for a turn (?)
STATUS EFFECTS
- Flinch - Lose your turn. Often associated with critical hits or super-effective attacks, but certain weapons can cause it.
- Paralyze - Cannot move or attack for a few turns.
- Sleep - Cannot more or attack for several turns. Wears off if attacked.
- Rage - Lose control over character. Character attacks the one who caused the rage effect.
- Frenzy - Lose control over character. Character attacks anyone nearby.
- Fear - Cannot attack for a few turns.
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water.
- Blind - Accuracy heavily reduced.
- Bleeding - Take damage each turn, and become affected by critical hits easier.
- Crippled - Cannot move for a few turns.
- On fire - Take damage each turn! The damage increases until the fire is put out.
SPECIAL ABILITIES
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water. Lets you bypass pits. (Specific to flying characters.)
- Armor piercer - Disregards the enemy's defense stat.
- Pain tolerant - Doesn't flinch.
- Stubborn - Less chance of a paralyzing attack hitting, recovers from paralyzation faster.
- Recall - If defeated and another character holds his box, he returns to that person instead of falling where he stands. (Unique to Blend.)
- Calm mind - Unaffected by Rage or Frenzy.
- Miniature - Raised evasion against opponents that do not have Miniature. (Specific to small characters.)
- Insomnia - Cannot fall asleep.
- Protective - Will sometimes take attacks for a nearby ally with less health.
- Easy healer - Recovers more HP than other characters.
- Loyal - Cannot be brought onto the enemy's side.
- Hard hitter - Larger chance of getting critical hits.
- Grudge - If * is KO'd, the character will go into Rage and target only that enemy until it is dead or * is revived. This Rage cannot be removed. (Specific to Elixer and Iro, possibly Cyne)
- Weapons Expert - Can wield any class of weapon.
- Precision - Extra 40% chance of critical strike when using firearm-class weapon.
- Teleportation - Increased evasion. May surprise enemy before battle.
- Tactician - Increased defense and MP
- Impenetrable - Non-magical attacks do no damage. (Specific to Zakragon)
- Poison tester - Unaffected by poison.
- Adrenaline - Speed and attack is raised if an ally falls.
- Bloodletting - Attacks always have a chance to cause bleeding.
- Cowardly - Runs away if at low health.
- Easily distracted - Cannot be hypnotized. Breaks out of rage or frenzy faster.
- Sensitive ears - Notices hidden beings nearby. Sound-based attacks are super effective.
- Cute Berserk Button - if AltDevic or Pirretei are attacked, goes into rage form and targets whoever attacked them until they are down. In the next turn she has to heal the one that got hit. (Specific to Serenity.) (AltDevic and Pirretei will likely not be playable characters.)
- Cruelty Potential - has a higher chance of scoring bleeding attacks. Nullifies the effects of Puppy eyed.
- I don't pick sides - extra effective against angels, holy beings, demons and unholy beings
- That Stings - weak to holy attacks (Needs a better name...)
- Lightning Bruiser - increased strength, speed and agility (Should be a spell.)
- Mind the low-flying blades - long range due to being able to control its signature weapon with her mind. Works on Taraqis-merged weapons as well. (Specific to Serath.)
- Opportunist - has a higher chance of being brought onto the enemy's side.
- Alien body - enemies have a hard time scoring critical hits (Specific to characters with strange body types)
- Spiders have nothing on me - due to multiple eyes is resistant to blinding attacks and has increased evasion/accuracy
- Get over here - can use the tail-harpoon to drag enemies/alies/items/objects towards himself or perform assisted jumps around the battlefield (Specific to Raquinas)
- EMPwned - weak against electric and magnetic attacks
- Screw the wizard - Increased resistance against magic
- I AM the weapon - cannot be disarmed
- Puppy eyed - Cannot be struck by critical hits.
- Flammable - Weak against flame attacks and catches fire easier.
SPECIAL MOVES (Non-unique or not claimed)
Sacrifice - Character reduces own HP to critical to heal friendly unit
Possess - Character taking control of enemy unit for x turns
Consume - HP/MP Drain
ITEMS
- Poring gel - Regains small amount of HP
- Magic herb - Regains small amount of MP
- Soul Gem - Revive someone from KO status
- Herbal tea - Removes harmful status ( poison, cursed, etc. )
- Power Punch - A soda that raises ATK
- Nuts and bolts - Heals robotic players and gives them ATK boost for a turn (?)
STATUS EFFECTS
- Flinch - Lose your turn. Often associated with critical hits or super-effective attacks, but certain weapons can cause it.
- Paralyze - Cannot move or attack for a few turns.
- Sleep - Cannot more or attack for several turns. Wears off if attacked.
- Rage - Lose control over character. Character attacks the one who caused the rage effect.
- Frenzy - Lose control over character. Character attacks anyone nearby.
- Fear - Cannot attack for a few turns.
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water.
- Blind - Accuracy heavily reduced.
- Bleeding - Take damage each turn, and become affected by critical hits easier.
- Crippled - Cannot move for a few turns.
- On fire - Take damage each turn! The damage increases until the fire is put out.
SPECIAL ABILITIES
- Flight - Unaffected by harmful or otherwise status-decreasing terrain, such as quicksand or deep water. Lets you bypass pits. (Specific to flying characters.)
- Armor piercer - Disregards the enemy's defense stat.
- Pain tolerant - Doesn't flinch.
- Stubborn - Less chance of a paralyzing attack hitting, recovers from paralyzation faster.
- Calm mind - Unaffected by Rage or Frenzy.
- Miniature - Raised evasion against opponents that do not have Miniature. (Specific to small characters.)
- Insomnia - Cannot fall asleep.
- Protective - Will sometimes take attacks for a nearby ally with less health.
- Easy healer - Recovers more HP than other characters.
- Loyal - Cannot be brought onto the enemy's side.
- Hard hitter - Larger chance of getting critical hits.
- Grudge - If * is KO'd, the character will go into Rage and target only that enemy until it is dead or * is revived. This Rage cannot be removed. (Specific to Elixer and Iro,
- Weapons Expert - Can wield any class of weapon.
- Precision - Extra 40% chance of critical strike when using firearm-class weapon.
- Teleportation - Increased evasion. May surprise enemy before battle.
- Tactician - Increased defense and MP
- Impenetrable - Non-magical attacks do no damage. (Specific to Zakragon)
- Poison tester - Unaffected by poison.
- Adrenaline - Speed and attack is raised if an ally falls.
- Bloodletting - Attacks always have a chance to cause bleeding.
- Cowardly - Runs away if at low health.
- Easily distracted - Cannot be hypnotized. Breaks out of rage or frenzy faster.
- Sensitive ears - Notices hidden beings nearby. Sound-based attacks are super effective.
- Cruelty Potential - has a higher chance of scoring bleeding attacks. Nullifies the effects of Puppy eyed.
- I don't pick sides - extra effective against angels, holy beings, demons and unholy beings
- That Stings - weak to holy attacks (Needs a better name...)
- Lightning Bruiser - increased strength, speed and agility (Should be a spell.)
- Mind the low-flying blades - long range due to being able to control its signature weapon with her mind. Works on Taraqis-merged weapons as well. (Specific to Serath.)
- Opportunist - has a higher chance of being brought onto the enemy's side.
- Alien body - enemies have a hard time scoring critical hits (Specific to characters with strange body types)
- Spiders have nothing on me - due to multiple eyes is resistant to blinding attacks and has increased evasion/accuracy
- Get over here - can use the tail-harpoon to drag enemies/alies/items/objects towards himself or perform assisted jumps around the battlefield (Specific to Raquinas)
- EMPwned - weak against electric and magnetic attacks
- Screw the wizard - Increased resistance against magic
- I AM the weapon - cannot be disarmed
- Puppy eyed - Cannot be struck by critical hits.
- Flammable - Weak against flame attacks and catches fire easier.
SPECIAL MOVES (Non-unique or not claimed)
Sacrifice - Character reduces own HP to critical to heal friendly unit
Possess - Character taking control of enemy unit for x turns
Consume - HP/MP Drain